Portfolio - Immersive projection design Manchester, UK Surfaces: 3 walls + floor

Turning four blank surfaces into worlds you can step inside.

Wall 01← Move the projector light across the room →Wall 03

I design immersive educational environments for an interactive projection room at a specialist primary school - coordinated panoramic scenes across three walls and the floor, filled with objects pupils can touch, move and learn from.

01The canvas

An interactive projection room

Our school's room runs OmiBeam interactive projection software: three wall projections and a floor projection that respond to touch and movement. My role is the content - I design every scene, object and activity that appears on those surfaces.

This is an independent personal portfolio showcasing original content created for use with OmiBeam software in a school setting. It is not affiliated with or endorsed by OmiBeam.

WALL 01
WALL 02
WALL 03
FLOOR - TOP-DOWN INTERACTIVE

SCENES DESIGNED TO THE ROOM'S EXACT PROJECTION DIMENSIONS

ARCHITECTURE AND HORIZONS ALIGN ACROSS WALL JOINS

TRANSPARENT OBJECTS PUPILS CAN MOVE AND INTERACT WITH

03Also in the room

Let's build something children will remember.

I'm interested in creative opportunities that bring together design, technology, physical spaces and meaningful experiences for children.

Contact Me →

Index

Projects

Explore my immersive environments and scene collection. New imports are labelled separately from work installed at school.

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{{ p.linkLabel }} GALLERY PIECE - CASE STUDY IN PROGRESS

Method

My process

Every environment moves through the same five stages - from curriculum research to standing in the room, testing how the finished world feels at child height.

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HUGO USKANS - MANCHESTER, UK

About

Designer of worlds for very small explorers.

I'm Hugo Uskans, a graphic designer and teaching assistant working in a specialist primary school in Manchester, with a BA in Graphic Design from the University of Salford. My work sits where graphic design, immersive media, interactive projection and education meet.

At school, I independently design original visual content for an interactive projection room that runs OmiBeam software: connected panoramic environments across multiple walls, top-down floor projections, transparent interactive objects, animated elements and the educational activities built around them.

Each project means researching the topic, planning the environment, developing a consistent visual style, designing assets to the room's exact projection dimensions, preparing the interactive layer and testing the finished experience in the physical space.

I'm especially interested in work that brings together creativity, technology, physical spaces and meaningful experiences for children.

Tools & skills

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THIS IS AN INDEPENDENT PERSONAL PORTFOLIO SHOWCASING ORIGINAL CONTENT CREATED FOR USE WITH OMIBEAM INTERACTIVE PROJECTION SOFTWARE WITHIN A SCHOOL SETTING. THIS WEBSITE IS NOT AFFILIATED WITH OR ENDORSED BY OMIBEAM. I DO NOT OWN OR REPRESENT OMIBEAM.

Contact

Say hello.

I'd love to hear about creative opportunities, collaborations, or questions about my immersive projection work - from schools, studios, designers and education teams alike. For now, you can prepare a downloadable message draft below; it will not be sent.

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Suggestions

Suggest an environment

Have an idea for an immersive world the projection room should visit next? I'd love to hear it. For now, this form prepares a downloadable draft; it does not send your idea.

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Share your idea

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Please select a theme

Please select a key stage

Include the learning objectives and how children would interact with the scene.

Please describe your idea (at least 20 characters)

Tips for great suggestions

  • Be specific about the learning objectives
  • Describe how children would interact with it
  • Consider accessibility for all learners
  • Think about what belongs on each wall and the floor

Your input matters

Suggestions from teachers and colleagues help shape what the projection room becomes next - whether it's a new topic, a different approach, or something you've seen work well in class.

What happens next?

  1. 01I'll review your suggestion
  2. 02Great ideas join the design roadmap
  3. 03You'll hear back when it's built